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deSubVertexBuffer Member List

This is the complete list of members for deSubVertexBuffer, including all inherited members.
AddVertexShader(void *ShaderData, long ShaderSize)deSubVertexBuffer
BindDataBuffer(IdeVertexBuffer *DataBuffer)deSubVertexBuffer [virtual]
BUFFER_COUNT enum valueIdeVertexBuffer
BUFFER_DATACOUNT enum valueIdeVertexBuffer
BUFFER_DATAFLOAT enum valueIdeVertexBuffer
BUFFER_DATAFLOAT2 enum valueIdeVertexBuffer
BUFFER_DATAFLOAT3 enum valueIdeVertexBuffer
BUFFER_DATAFORCE_32BIT enum valueIdeVertexBuffer
BUFFER_DATALONG enum valueIdeVertexBuffer
BUFFER_DATASHORT enum valueIdeVertexBuffer
BUFFER_DIFFUSE enum valueIdeVertexBuffer
BUFFER_FORCE_32BIT enum valueIdeVertexBuffer
BUFFER_INDICES16 enum valueIdeVertexBuffer
BUFFER_INDICES32 enum valueIdeVertexBuffer
BUFFER_NORMAL enum valueIdeVertexBuffer
BUFFER_POSITION enum valueIdeVertexBuffer
BUFFER_SPECULAR enum valueIdeVertexBuffer
BUFFER_TEXTURECOORDS0 enum valueIdeVertexBuffer
BUFFER_TEXTURECOORDS1 enum valueIdeVertexBuffer
BUFFER_TEXTURECOORDS2 enum valueIdeVertexBuffer
BUFFER_TEXTURECOORDS3 enum valueIdeVertexBuffer
BUFFER_TEXTURECOORDS4 enum valueIdeVertexBuffer
BUFFER_TEXTURECOORDS5 enum valueIdeVertexBuffer
BUFFER_TEXTURECOORDS6 enum valueIdeVertexBuffer
BUFFER_TEXTURECOORDS7 enum valueIdeVertexBuffer
BufferDataType enum nameIdeVertexBuffer
BufferExists(BufferType Type) constdeSubVertexBuffer [virtual]
BufferType enum nameIdeVertexBuffer
BUFFERTYPE_COUNT enum valueIdeVertexBuffer
BUFFERTYPE_FORCE_32BIT enum valueIdeVertexBuffer
BUFFERTYPE_REAL enum valueIdeVertexBuffer
BUFFERTYPE_SUB enum valueIdeVertexBuffer
CalcTriCount()deSubVertexBuffer [virtual]
IdeVertexBuffer::Claim()=0IdeRefCountBase [pure virtual]
deRefCountBase::Claim()deRefCountBase [inline, virtual]
CopyInternalData(const deVertexBuffer &SourceVertexBuffer)deSubVertexBuffer [private]
CreateBuffer(BufferType Type, deBoolean Clear)deSubVertexBuffer [virtual]
deRefCountBase()deRefCountBase [inline, protected]
DestroyBuffer(BufferType Type)deSubVertexBuffer [virtual]
DestroyVertexShader()deSubVertexBuffer
deSubVertexBuffer(deVertexBuffer *Composite)deSubVertexBuffer
deSubVertexBuffer(const IdeVertexBuffer &S)deSubVertexBuffer
DirtyBuffer(BufferType Type)deSubVertexBuffer [virtual]
FillBuffer(BufferType Type, const void *Buffer, long StartEntry, long EntryCount)deSubVertexBuffer [virtual]
GetBoundDataBuffer() constdeSubVertexBuffer [virtual]
GetBuffer(BufferType Type) constdeSubVertexBuffer [virtual]
GetBufferDataType(BufferType Type, long *Size) constdeSubVertexBuffer [virtual]
GetDriverBuffer(long ID, long *BufferUpdateList) constdeSubVertexBuffer [virtual]
GetDynamicStatusIndex() constdeSubVertexBuffer [virtual]
GetDynamicStatusVertex() constdeSubVertexBuffer [virtual]
GetIndexCount() constdeSubVertexBuffer [virtual]
GetIndexEntry()deSubVertexBuffer
GetIndexStart() constdeSubVertexBuffer [virtual]
GetListEntry()deSubVertexBuffer
GetParentBuffer() constdeSubVertexBuffer [virtual]
GetRenderType() constdeSubVertexBuffer [virtual]
GetTriCount() constdeSubVertexBuffer [virtual]
GetVBufferType() constdeSubVertexBuffer [virtual]
GetVertexCount() constdeSubVertexBuffer [virtual]
GetVertexEntry()deSubVertexBuffer
GetVertexShader(long *ShaderSize) constdeSubVertexBuffer
GetVertexStart() constdeSubVertexBuffer [virtual]
Lock()deSubVertexBuffer [virtual]
m_CompositeBufferdeSubVertexBuffer [private]
m_CompositeIndexStartdeSubVertexBuffer [private]
m_CompositeVertexStartdeSubVertexBuffer [private]
m_DataBufferdeSubVertexBuffer [private]
m_DriverBufferdeSubVertexBuffer [private]
m_IndexCountdeSubVertexBuffer [private]
m_IndexEntrydeSubVertexBuffer [private]
m_ListEntrydeSubVertexBuffer [private]
m_LockeddeSubVertexBuffer [private]
m_RenderTypedeSubVertexBuffer [private]
m_TriCountdeSubVertexBuffer [private]
m_VertexCountdeSubVertexBuffer [private]
m_VertexEntrydeSubVertexBuffer [private]
operator=(const IdeVertexBuffer &S)deSubVertexBuffer [virtual]
IdeVertexBuffer::Release()=0IdeRefCountBase [pure virtual]
deRefCountBase::Release()deRefCountBase [inline, virtual]
RENDER_COUNT enum valueIdeVertexBuffer
RENDER_FORCE_32BIT enum valueIdeVertexBuffer
RENDER_LINELIST enum valueIdeVertexBuffer
RENDER_LINESTRIP enum valueIdeVertexBuffer
RENDER_POINTLIST enum valueIdeVertexBuffer
RENDER_TRIANGLEFAN enum valueIdeVertexBuffer
RENDER_TRIANGLELIST enum valueIdeVertexBuffer
RENDER_TRIANGLESTRIP enum valueIdeVertexBuffer
RenderType enum nameIdeVertexBuffer
SetBufferSize(long EntryCount, deBoolean IndicesNotVertices=deFALSE)deSubVertexBuffer [virtual]
SetDriverBuffer(long ID, void *Buffer, IdeDriver *Driver)deSubVertexBuffer [virtual]
SetDynamicStatus(deBoolean Vertex, deBoolean Index)deSubVertexBuffer [virtual]
SetIndexEntry(void *Entry)deSubVertexBuffer
SetIndexStart(long Start)deSubVertexBuffer
SetListEntry(void *Entry)deSubVertexBuffer
SetRenderType(RenderType Type)deSubVertexBuffer [virtual]
SetVertexEntry(void *Entry)deSubVertexBuffer
SetVertexStart(long Start)deSubVertexBuffer
Unlock()deSubVertexBuffer [virtual]
VBufferType enum nameIdeVertexBuffer
~deRefCountBase()deRefCountBase [inline, protected, virtual]
~deSubVertexBuffer()deSubVertexBuffer [protected]
~IdeRefCountBase()IdeRefCountBase [inline, protected, virtual]
~IdeVertexBuffer()IdeVertexBuffer [inline, protected, virtual]

Generated on Mon Sep 12 20:17:29 2005 for Destiny3D by doxygen1.3-rc3